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View Full Version : Stinger Pros, Cons, Where To Use, FAQ.


Zaylo
May 20th, 2009, 10:50 PM
Im sorry I dont have a better name for it so I just put what I'm going to have here. I hope you dont mind.

Stinger I have rarely been seen used (my experience) so I thought I would help those who use stinger as well as those who have trouble with it. I hope you enjoy my guide thank you.


Stinger Pros
+ Very High Damaging KKKKK combo (500 damage with male elementalist)
+ Very Fast K Combo
+ Kick combo is like jaijutus (hit up then send them flying in mid air)
+ The Special (KG) makes you invincible to everything, Yaki cannon blasts sweep kicks lunges
+ The Special Combo has great knock back (KG KKK)
+Punch Combo can confuse people that you are doing the kick combo and vice versa
+ Great Delay on all hits in both combos
+ Juggle goes a very far distance due to kick
+ Juggle Requires no moving nessasary.
+ Angle Juggle Is Possible

Stinger Cons
- Punch launcher means you have to make sure they dont block 2nd hit.
- Special is somewhat hard to time
- Not the best angling on kick
- Lunging Punch may cause too much movement

This concludes this part, spots will be reserved for other pages.
if I missed something please tell me via pm or posting below.
Thanks for reading! :D

Zaylo
May 20th, 2009, 10:52 PM
Maps

Moonlight Valley

1. The bottom center of the map is where a lot of battles take place with 6+ people in the room. Since Stingers kick and punch moves you pretty far, time it so only the last hit of the punch aims for a mass of people, or the second last hit on the kick combo. This will lead to an easy edge kill. Warning people may call you a noob.

2. Remember the kick combos last two hits, they will knock over anything in moon, two people distance away. This being said, if your a distance away dont worry about juggling to get over the first three hits will bring your victim nice and close to knock them over.

Dos

1. Sadly stinger can't knock over dos's fish net with its kick combo ( :( ). The best way to get someone here is to angle the last kick and uppercut to knock them into a corner beside the fish net and bait them into a lunge or recovery kick.

A. If they recovery kick, jump and combo the jump kick into a full kick combo, knockering them over the little mini fence.

B. If they lunge, run back turn, do the kickguard kick kick kick, to knock them into the corner, repeat till dead, stopped or they sweep kick. If they sweep kick go to A.

More maps coming soon! :D

Zaylo
May 20th, 2009, 10:53 PM
Reserved for strategies

swift49
May 20th, 2009, 10:53 PM
You forgot to add the 10 hit pnch juggle is hard to pull off.

Zaylo
May 20th, 2009, 10:54 PM
Reserved for info on how to beat other scrolls with stinger/how to beat stinger

Zaylo
May 20th, 2009, 10:55 PM
You forgot to add the 10 hit pnch juggle is hard to pull off.

You think? Well in my opinion I find it easier then the 11 as you just press P to a rythem

Oblivion
May 20th, 2009, 11:02 PM
Really? I found it easy.

McGerkey
May 20th, 2009, 11:08 PM
I am actually planning on getting Stinger on Friday!

Oblivion
May 20th, 2009, 11:28 PM
OH GOD, NO BIRTHDAY CAKE AND MAO GUNG?

Zaylo
May 21st, 2009, 10:12 PM
Updated on 2 maps! :D

Llami
May 21st, 2009, 11:22 PM
one of its biggest strengths lies in its k, p

it has a reach that extends further then most attacks
it hardly moves your character
it has fair knockback
it can angle in any direction well
it comes out lightning fast
if the first hit connects it can't be blocked

it has a very nice delay (which is actually kinda useless; scratch this last one).

its the best two button knock off in the game

McGerkey
May 22nd, 2009, 02:00 AM
I bought this today and was like "WHAT THE FUCK THIS SCROLL SUCKS IT IS SO SLOW" but then I realized that I had been using the xxxxxxxx combo the whole time.

C punches are much faster and nicer.

Zaylo
May 22nd, 2009, 08:08 AM
one of its biggest strengths lies in its k, p

it has a reach that extends further then most attacks
it hardly moves your character
it has fair knockback
it can angle in any direction well
it comes out lightning fast
if the first hit connects it can't be blocked

it has a very nice delay (which is actually kinda useless; scratch this last one).

its the best two button knock off in the game

Sorry I forgot to mention that ^_^"

Blueblur
May 22nd, 2009, 08:43 AM
You should take out the part of the invincible frame being hard to time, because it's like countering. If you can predict your opponent, then it isn't hard, if not, it will be challenging.

Gamerx115
May 31st, 2009, 05:49 AM
I love stinger but I always had a hard time doing the k,p

but then again I'm not that great at countering either

ThisOne
June 1st, 2009, 11:15 AM
Hmm a little tip for the exo lovers out there....
With all of stingers attacks being punchs
If you use dragon stiker im like 92% certain it extends the range of your punches....
I havent really tested it myself but i always seem to be able to hit much farther away when i use it together.....The PK seems to have GODLY range with Dragon striker on....(longer than guems kicks...)
again it hasnt been tested but it sure seems like a range increase....unless its just in my head....-_-

anyways try it out =)

(seems to work with knights blade as well)

DarknightK
June 1st, 2009, 04:26 PM
I've seen it.

I have no idea whether to buy Dragon Strike or not since Stinger is on my elementist. I could switch some scrolls around, but is it worth it? :S

ThisOne
June 2nd, 2009, 12:51 PM
Hmm i tried this with avenger and it seems to work with that...(KPKP at least)

I think dragon striker is always worth it even if you dont plan to combo it with a scroll but just as an exo its great

And besides you can always have two of the same scrolls on different slots.....its not like its a big deal unless you have to many scrolls.....(meaning you have more scrolls than slots....)