DarknightK
August 9th, 2009, 06:54 PM
MooHawn's Klaww!
(Muhon's Claw)
http://img39.imageshack.us/img39/580/muhons1.png
Exocore:
PPPP - 6 hits. Last one is a triple hit.
http://img529.imageshack.us/img529/277/rumblefighter0809200918.jpg
PK - 2 hits.
Kick Strings are retained
kG special is retained
Abilites:
V Skill: You twirl and twirl, locking your enemy into an 8-hit combo with your sharp claws (spinning blue claw marks along with blue aura)
http://img256.imageshack.us/img256/277/rumblefighter0809200918.jpg
B Skill: You launch two hidden claws out a few feet from you. They criss-cross each other only to be quickly seathed back. (This attacks the opponent from their back, very useful for them camping narbs!)
http://img338.imageshack.us/img338/277/rumblefighter0809200918.jpg
Tactics:
It's not critical to use the skills. Try spamming up some of those punch strings. The PK string works wonders as well. This tactic works nice for people who are expecting some ability cooldown to take advantage of.
As with scrolls, ever EVER finish a combo if the first punch doesn't land. Double for the abilites
Move around with the V Skill! If the first hit doesn't connect, don't just stand there! Move around! The V skill gives you the option to move while twirling (it's very fun). You can use this to your advantage when the first twirly spin doesn't land. Just remember, stay close enough to your enemy so that all 8 hit's connect (not land, but CONNECT), or else the opponent will have a chance to change the direction of his block.
Don't be afraid to use the B Skill. Yes it leaves you vunerable for a few seconds, but in return, those large claws knick anything if it's vertical range! The only way to block this is to be in front of the claw's blocking when they slam into the ground, or backwards blocking. This becomes very handy in Glacier, not to mention demo. Heck, it's useful whenever your opponent is blocking near an edge!
Kommodius/Typhon Tactics:
When fighting the overgrown frost lizard, the B skill is great for a ranged attack. Just mind the cooldown and you'll be okay! (and don't get trapped next to a wall, that's no good). The spinny attack is great if he continues to spam ice breath. Just walk up alongside him and V Skill. When Typhon get's stuck, it's possible to land two punch strings attacks. 3+ If he continues to use ice breath.
The PK attack is useful for damage, cooldown, and guarding when you've used up all your SP. It does fair damage, quick recovery, and enough time to let you block again.
Zombie Mode Tactics:
Personally, Muhon's has helped me achieve a score of 40 and above at average (without SP/HP pots). It's not neccisary to use your skills; zombies can't block, so spam the glory out of that punch combo! The PK works wonders here for whenever you need to carve yourself a path.
The abilites are extremely useful here. The V Skill is a great way to deal heavy damage to those freaks with the slight chance of killing them. If that doesn't wipe em' out, the B Skill surely will! The B Skill is great for attacking a crowd. Just wait for them to bundle togethor in a nice, warm group and BAM!
Note while using the V Skill not to run into bullets or snot, Snot really just slows down the range of your spinny.
Another Note: The V Skill is a nice way to carve a path through a crowd, keep that in mind.
SP Beast?
Yes, use caution when attempting to use an ability
Cost: 209 Astros
Class: Striker
(Muhon's Claw)
http://img39.imageshack.us/img39/580/muhons1.png
Exocore:
PPPP - 6 hits. Last one is a triple hit.
http://img529.imageshack.us/img529/277/rumblefighter0809200918.jpg
PK - 2 hits.
Kick Strings are retained
kG special is retained
Abilites:
V Skill: You twirl and twirl, locking your enemy into an 8-hit combo with your sharp claws (spinning blue claw marks along with blue aura)
http://img256.imageshack.us/img256/277/rumblefighter0809200918.jpg
B Skill: You launch two hidden claws out a few feet from you. They criss-cross each other only to be quickly seathed back. (This attacks the opponent from their back, very useful for them camping narbs!)
http://img338.imageshack.us/img338/277/rumblefighter0809200918.jpg
Tactics:
It's not critical to use the skills. Try spamming up some of those punch strings. The PK string works wonders as well. This tactic works nice for people who are expecting some ability cooldown to take advantage of.
As with scrolls, ever EVER finish a combo if the first punch doesn't land. Double for the abilites
Move around with the V Skill! If the first hit doesn't connect, don't just stand there! Move around! The V skill gives you the option to move while twirling (it's very fun). You can use this to your advantage when the first twirly spin doesn't land. Just remember, stay close enough to your enemy so that all 8 hit's connect (not land, but CONNECT), or else the opponent will have a chance to change the direction of his block.
Don't be afraid to use the B Skill. Yes it leaves you vunerable for a few seconds, but in return, those large claws knick anything if it's vertical range! The only way to block this is to be in front of the claw's blocking when they slam into the ground, or backwards blocking. This becomes very handy in Glacier, not to mention demo. Heck, it's useful whenever your opponent is blocking near an edge!
Kommodius/Typhon Tactics:
When fighting the overgrown frost lizard, the B skill is great for a ranged attack. Just mind the cooldown and you'll be okay! (and don't get trapped next to a wall, that's no good). The spinny attack is great if he continues to spam ice breath. Just walk up alongside him and V Skill. When Typhon get's stuck, it's possible to land two punch strings attacks. 3+ If he continues to use ice breath.
The PK attack is useful for damage, cooldown, and guarding when you've used up all your SP. It does fair damage, quick recovery, and enough time to let you block again.
Zombie Mode Tactics:
Personally, Muhon's has helped me achieve a score of 40 and above at average (without SP/HP pots). It's not neccisary to use your skills; zombies can't block, so spam the glory out of that punch combo! The PK works wonders here for whenever you need to carve yourself a path.
The abilites are extremely useful here. The V Skill is a great way to deal heavy damage to those freaks with the slight chance of killing them. If that doesn't wipe em' out, the B Skill surely will! The B Skill is great for attacking a crowd. Just wait for them to bundle togethor in a nice, warm group and BAM!
Note while using the V Skill not to run into bullets or snot, Snot really just slows down the range of your spinny.
Another Note: The V Skill is a nice way to carve a path through a crowd, keep that in mind.
SP Beast?
Yes, use caution when attempting to use an ability
Cost: 209 Astros
Class: Striker