Blueblur
December 14th, 2009, 06:49 PM
UNDER CONSTRUCTION.
but feel free to take the info set up right now.
Persona
184 astros
http://mlvalley.com/IMG/persona.PNG
Introduction
Persona is a very complicated scroll, and is very hard to get used to. I made this guide so you can get a basic understanding on how to use the scroll.
Persona's stance is a 'unique' one.
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/PersonaStance.png
Persona has three different combos, and a special.
Combo 1: PPPPP
Damage: 80, 75, 80, 105, 140 [480]
The combo is the strongest combo that persona holds. Although it is very easy to block the second punch just like any other scroll, it makes up for it with awesome delays. (Every punch is able to delay) The combo can connect and stay connect even when you angle, but if you try to angle the last punch it will not connect and you will be vulnerable.
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http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personasecondpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafourthpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafifthpunch.png
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The punch combo is basically all slaps;
First punch is a slap upwards. Perfect recovery
Second punch is a slap to the side. Good recovery.
Third Punch is a "sweeping" slap. Good recovery.
Fourth Punch is an upward slap. Good Recovery.
Last Punch is a downward slap, with moderate recovery.
All the punches except the last have very good angling priority.
Combo 2: KKK[K] (Note: The fourth kick is connected to the third kick, so you only press kick three times.)
Damage: 100, 135, 115, 115 [465]
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http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstkick.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personasecondkick.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdkick1.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdkick2.png
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The kick combo has very good control and is good to angle for the first to kicks, but the last two kicks are horrible with angling.
Kick One: Pretty fast and is able to angle because of it's range. Good Recovery
Kick two: The second kick is the fastest kick in within the scroll. Excellent Recovery
Kick three/four: The two kicks are connected so if you press the third kick, it will automatically do it. Poor recovery
Combo 3: KP
Damage: 100, 125 [225]
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http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstkick.png -------------------------------------------http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personamixedcombo2.png
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Kick: The same exact thing as the first kick in the kick combo.
Punch: Has great distance, and can catch the opponent off guard. Not good to angle. Bad recovery
This combo can go mid distance, catching your opponent by surprise. It is very poor in angling, so it is best not to try it unless you are near a wall and can connect it.
Special: kG
Damage: 165
A more powerful version of the KP combo in one hit. Moderate recovery
Press kick then guard VERY QUICK, and you will activate a special. This special is an alternate juggle launcher that has SUPER distance.
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http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personakgstep1.png ---------------------------------------------------------------------------------------------------- http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personamixedcombo2.png
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The grab.
*Picture coming soon*
The grab is a backward throwing grab with a different animation.
Juggling.
Advanced/Strongest juggle.
KP P P P-P-PPP
Damage: 100, 125, 48, 48, 48, 45, 48, 63, 84 [609]
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstkick.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personamixedcombo2.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png -- http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personasecondpunch.png -- http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafourthpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafifthpunch.png
Tricks
Persona has MANY tricks that nobody knows about. Here is a few:
- The kG has a very short invincible frame. If you time it right, you can kG behind an opponent, and if they recovery punch you can catch them in time, and if they recovery kick, that very short recovery kick (if timed right) can be bypassed.
- The KKK[K] Combo puts you into the air, but not your opponent. Because the animation is high, if you kick your opponent well over fences if you use the kick combo in a juggle.
- (I think) The punch combo is the fastest in the game. If you were to punch somone out of the air with a regular punch, you can catch them in a juggle with this combo: (The hit that punches them down ->)P(This P will not connect)PPP. This will connect fine.
Pros VS Cons
Pros:
- Recovery is awesome.
- Very solid combos.
- Great distance/Movement.
- Very good delay.
Cons:
- Poor at angling.
- Only three combos.
- Not a very "beginner-friendly" scroll.
Thanks for reading the guide. If you have any questions, post in this thread, or just post in this thread if you have something to contribute.
but feel free to take the info set up right now.
Persona
184 astros
http://mlvalley.com/IMG/persona.PNG
Introduction
Persona is a very complicated scroll, and is very hard to get used to. I made this guide so you can get a basic understanding on how to use the scroll.
Persona's stance is a 'unique' one.
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/PersonaStance.png
Persona has three different combos, and a special.
Combo 1: PPPPP
Damage: 80, 75, 80, 105, 140 [480]
The combo is the strongest combo that persona holds. Although it is very easy to block the second punch just like any other scroll, it makes up for it with awesome delays. (Every punch is able to delay) The combo can connect and stay connect even when you angle, but if you try to angle the last punch it will not connect and you will be vulnerable.
--------------------------------------------------------------------
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personasecondpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafourthpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafifthpunch.png
--------------------------------------------------------------------
The punch combo is basically all slaps;
First punch is a slap upwards. Perfect recovery
Second punch is a slap to the side. Good recovery.
Third Punch is a "sweeping" slap. Good recovery.
Fourth Punch is an upward slap. Good Recovery.
Last Punch is a downward slap, with moderate recovery.
All the punches except the last have very good angling priority.
Combo 2: KKK[K] (Note: The fourth kick is connected to the third kick, so you only press kick three times.)
Damage: 100, 135, 115, 115 [465]
--------------------------------------------------------------------
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstkick.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personasecondkick.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdkick1.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdkick2.png
--------------------------------------------------------------------
The kick combo has very good control and is good to angle for the first to kicks, but the last two kicks are horrible with angling.
Kick One: Pretty fast and is able to angle because of it's range. Good Recovery
Kick two: The second kick is the fastest kick in within the scroll. Excellent Recovery
Kick three/four: The two kicks are connected so if you press the third kick, it will automatically do it. Poor recovery
Combo 3: KP
Damage: 100, 125 [225]
--------------------------------------------------------------------
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstkick.png -------------------------------------------http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personamixedcombo2.png
--------------------------------------------------------------------
Kick: The same exact thing as the first kick in the kick combo.
Punch: Has great distance, and can catch the opponent off guard. Not good to angle. Bad recovery
This combo can go mid distance, catching your opponent by surprise. It is very poor in angling, so it is best not to try it unless you are near a wall and can connect it.
Special: kG
Damage: 165
A more powerful version of the KP combo in one hit. Moderate recovery
Press kick then guard VERY QUICK, and you will activate a special. This special is an alternate juggle launcher that has SUPER distance.
--------------------------------------------------------------------
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personakgstep1.png ---------------------------------------------------------------------------------------------------- http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personamixedcombo2.png
--------------------------------------------------------------------
The grab.
*Picture coming soon*
The grab is a backward throwing grab with a different animation.
Juggling.
Advanced/Strongest juggle.
KP P P P-P-PPP
Damage: 100, 125, 48, 48, 48, 45, 48, 63, 84 [609]
http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstkick.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personamixedcombo2.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafirstpunch.png -- http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personasecondpunch.png -- http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personathirdpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafourthpunch.png http://i101.photobucket.com/albums/m75/blueblur16/Persona%20Guide%20Pictures/personafifthpunch.png
Tricks
Persona has MANY tricks that nobody knows about. Here is a few:
- The kG has a very short invincible frame. If you time it right, you can kG behind an opponent, and if they recovery punch you can catch them in time, and if they recovery kick, that very short recovery kick (if timed right) can be bypassed.
- The KKK[K] Combo puts you into the air, but not your opponent. Because the animation is high, if you kick your opponent well over fences if you use the kick combo in a juggle.
- (I think) The punch combo is the fastest in the game. If you were to punch somone out of the air with a regular punch, you can catch them in a juggle with this combo: (The hit that punches them down ->)P(This P will not connect)PPP. This will connect fine.
Pros VS Cons
Pros:
- Recovery is awesome.
- Very solid combos.
- Great distance/Movement.
- Very good delay.
Cons:
- Poor at angling.
- Only three combos.
- Not a very "beginner-friendly" scroll.
Thanks for reading the guide. If you have any questions, post in this thread, or just post in this thread if you have something to contribute.