Charuen
December 16th, 2009, 06:04 AM
Coliseum Codex
[Everything you need to know regarding The Coliseum]
The Judge: The Codex is complete. Any additions will be minor.
Quick Information:
The Coliseum - The enormous enchanted arena where the ruler governs over all inside. Spectators surround a large field in the center where the battles take place. Underneath The Coliseum, there is an intricate dungeon of sorts where Champions prepare for battle and where The Enslaved are kept. The majority of the underground dungeon is a mystery.
The Judge - The current ruler of The Coliseum. He controls incredible abilities as he is the most powerful in The Coliseum. In The Coliseum, The Judge is basically a god. His true name is unknown and he has only been seen in his fully armored suit. He ruthlessly enforces all rules, which he himself creates. Despite this enforcement, The Judge is seen as a noble and righteous figure with a good relation with Champions.
Champion - The brave fighters who participate in The Coliseum. Champions are completely free to fight as they wish, but once they are in the arena, they are forced to kill their opponent. Champions fight against The Enslaved and all matches are watched over by The Judge himself.
Overseer - All Overseers are helpers to The Judge. They, like The Judge, also possess great powers and abilities, but are not as powerful as The Judge himself.
The Enslaved - The opponents of the Champions, The Enslaved are bound to The Coliseum and have to win the favor of The Judge to earn their freedom through battling. How The Enslaved are captured and imprisoned is largely a mystery. Many spectators believe The Enslaved to be mindless creatures, ruthless criminals, or some manner of evil beings.
Ability - A global name for any techniques, moves, powers, and so on that Champions use in battle.
Guaranteed Hit - A hit that will not fail to hit under normal circumstances. Abilities can possibly avoid a guaranteed hit.
Guaranteed Critical - Not to be confused with a hit. A guaranteed critical simply means that if you attack does hit, there is 100% chance that it will critical. Abilities can possibly negate this.
About The Coliseum:
The Coliseum is a place where fans come to watch fearsome battles to the death for entertainment, and where Champions fight to prove their might and gain amazing rewards. The Judge rules over The Coliseum and enforces all rules and standards. All opponents The Coliseum owns are known as The Enslaved and must truly fight for their freedom.
The Coliseum itself is enchanted by powerful magic that saps the power from all first time Champions who enter it. When the Champion leaves, all power will be restored. This power drain is in place so that all Champions must earn their might in The Coliseum justly, and all power earned in The Coliseum will remain, even if a Champion enters and leaves.
This power drain also applies to weapons and other equipment. Blades will become fragile and weak and even futuristic technology will malfunction. The Judge has the ability to fix weapons so they will function as normal, but he considers this something that must be earned through battle.
The Coliseum exists in its own pocket dimension. This means that there are many different methods for entering into it. Far off future technology has the capability to open a portal to The Coliseum, as does age old mystic magic. The fact that it's in its own dimension also means dimensional travel can lead to it. The endless amount of diverse and unique Champions that fight in The Coliseum are what makes it such an entertaining battle for spectators and such a challenge for Champions
The exact origins regarding The Coliseum are unknown. Legend tells that the current ruler over The Coliseum, The Judge, was once a Champion in ancient times. Through years of fighting, The Judge became powerful enough to overtake The Coliseum from the previous owner. The Judge himself has proclaimed that the previous ruler was unjust and forced others to fight to the death solely for his amusement. The Judge claims his purpose is to make sure The Coliseum is a fair and just place where warriors can fight freely and where spectators can find entertainment.
The Coliseum Layout
http://img717.imageshack.us/img717/5954/coliseumlayout.jpg
Arena - The Arena portion of The Coliseum is where all the fighting takes place. It is a huge circular field surrounded by immense walls. Although the arena is relatively barren, the ground mostly sandy or dirt-like, it can be changed at will by The Judge. Usually an environment change only occurs during special fights, otherwise the vast wasteland-like arena is used at all times. There is no seating around the walls or anything of the sort for spectators. Instead, spectating is viewed from a remote location, usually from many different time periods and dimensions, by the use of either futuristic technology or magic. This lets the spectator view the battle if he was standing there in person and free to move around without endangering his life. Spectators can not interfere with a battle at all.
Underground - Under the Arena portion of The Coliseum is the Underground. The Underground consists of many different rooms, hallways, and different floors. Champions are not restricted from going deeper but usually only keep to the top floor. The Underground is divided into three very distinct floors.
Top Floor - The layout of the top floor is similar to that of a castle or palace and is generally both well lit and clean. The top floor has many areas specifically for the Champions with the most popular of these places being the Tavern, where Champions can relax and find nourishment. Other notable places are the Training Room, which consists of many training machines and equipment used to practice fighting, and scattered underground plazas.
Middle Floor - The middle floor is where the many strange creatures that make up The Coliseum's staff both live and work. The surroundings on this floor are much poorer compared to that of the first floor. Much of the decorative stone that is found on the first floor is instead wood and weaker materials on the second floor. The only notable place for Champions on this floor is the large Hospital where serious injuries are treated.
Bottom Floor - The bottom floor is almost entirely made of rough stone and is dimly lit. Both Champions and Coliseum staff are rarely found on this floor. What this floor is used for is unknown to many.
Labyrinth - Even further underground is a Labyrinth where it is assumed The Enslaved, the many different creatures who are pitted against the Champions, are kept. It is similar in appearance to the bottom floor of the Underground but has many twisted and dark tunnels that make it extremely easy to get lost. Champions are forbidden from entering the Labyrinth.
How to become a Champion:
Create a character thread in this (http://www.mlvalley.com/forum/champions/) section, with the title as your character's name, and post your Coliseum Sheet [located further down] inside.
[Note: Please copy and paste the Base Coliseum Sheet, not the explanations.]
When a mod pastes a copy of your Coliseum Sheet below your post, that is when it is approved. (This is so that only mods will be able to make stat/ability/ect changes.)
Once your Coliseum Sheet has been approved, you are a Champion and may participate in The Coliseum.
Important: After your character sheet is approved, The Judge, or one of his "helpers" the Overseer's, will make a thread in the Coliseum section wanting to talk to you briefly about a few things. Be sure to show up. The thread will either be titled "The Judge and [characters name]" or "[Overseer's name] and [characters name]". Tip: Just look for a thread that has your name it in. Please do not post in other players meeting threads.
Coliseum Sheet information:
-All stats start at 0.
-Stats cannot be given a negative base value. [ex: luck: -5]
-You have 35 points to distribute among your stats.
-You may only choose 2 abilities to use.
-For now, you may only choose abilities from this (http://www.mlvalley.com/forum/coliseum/3077-beta-coliseum-codex.html#post33836) section.
[note: copy and paste the full description for abilities, not just the name, into the coliseum sheet]
-You can ONLY use your own body and selected abilities when first starting out. You can earn both weapons and unique abilities through battling.
Basic stat numbers outline:
11+: Superhuman ability. Going beyond normal human capabilities.
10: Peak human condition. Expertly trained for many years.
5: Average healthy human ability.
0: Far below average human ability. Many problems and complications.
Base Coliseum Sheet:
Coliseum Character Sheet
----------------------------------
Name: [The name of your character. Can be full, nickname, ect.]
Age: [The age of your character. Can be "???" if desired.]
Date of Birth:
Race: [Usually human. If not, put a short description of the race.]
Appearance: [Rather important. Feel free to use pictures as examples. Overall, try and be specific and have detail.]
History: [The history of your character. Slightly important, try at the very least to have an outline but feel free to go into detail.]
[b]Stat Points
--------------
Strength: 0
Endurance: 0
Dexterity: 0
Wisdom: 0
Cunning: 0
Willpower: 0
Spirit: 0
Luck: 0
Abilities
------------
1.
2.
Coliseum Sheet Stat Explanations:
Strength
[Physical strength of your character.]
[Example 1: A strong character would be able to lift large and heavy objects.]
[Example 2: A weak character will be unable to deliver hard hits.]
Endurance
[Physical durability of your character.]
[Example 1: A character with high endurance is more resilient and has an easier time blocking attacks.]
[Example2 : A character with low endurance will be in pain more often and won't be able to take a hit well.]
Dexterity
[Physical speed and preciseness of your character.]
[Example 1: A fast character would have a much easier time dodging attacks, while also able to aim and strike very accurately.]
[Example 2: A slow character will find himself having trouble keeping up with enemies and will find it very difficult to avoid any type of attack.]
Wisdom
[How much knowledge your character has.]
[Example 1: A character with high wisdom will be given tips related to their situation. Tip example follows.
Wisdom Tip: This creature is known to be weak to fire and highly resistant to blunt attacks.]
[Example 2: A character with low wisdom will find themselves lacking even common sense at times. They will very rarely receive wisdom tips.]
Cunning
[How well your character can pick out opportunities and weaknesses.]
[Example 1: A very cunning character will find himself given tips regarding his enemies weak points. Tip example follows.
Cunning Tip: [during battle]The enemy is recovering very slowly from his last attack. Striking now would cause some serious damage.]
[Example 2: A character lacking cunning will have a hard time attacking at all, as they won't have a sense of when to time their attacks.]
Willpower
[How well your character can focus and how disciplined he is. Can push beyond their threshold.]
[Detail: Willpower is not supernatural, but rather represents the precise focus and ability to perform actions which are normally impossible.]
[Example 1: A character with high willpower may be able to out-muscle a stronger opponent through sheer force of will.]
[Example 2: A character with low willpower will be unable to "push himself" at all and will find himself having a difficult time performing harder actions.]
Spirit
[How much "inner energy" a character has. Can temporarily push far beyond their threshold, but only during times of crisis.]
[Detail: A character with high spirit has many "supernatural" opportunities, when properly triggered. Very likely during intense emotions and near-death situations.]
[Example 1: Using the same example as Willpower - A character with great spirit would literally gain the extra strength through supernatural means. The character would have to be in a dire situation, or overcome by intense emotion.]
[Example 2: A character with little spirit will have nothing to gain from emotional outbreaks and coming closer to death will only further weaken the character.]
Luck
[Chance that things will become more favorable for the character.]
[Note: Zero luck is no luck at all. Negative luck is bad luck.]
[Special Detail: Luck is the only stat that directly affects opponents. Two lucky opponents will have their luck cancel out, but a no luck opponent facing a lucky opponent will be effected. Negative, or bad luck, is akin to giving points of luck to your opponent.]
[Example 1: A very lucky character may find that his opponent has slipped up, or he may even completely evade an attack by pure luck.]
[Example 2: A character with no luck will not find himself unfortunate, but unlucky things are likely to happen if he faces a lucky opponent.]
Thread Rules and Information:
There are several different kinds of threads that everyone must be aware of. The follow list specifies the meaning of each thread title:
Players are able to create the following threads: Meeting, Spectating.
Battle: These are threads where a predetermined enemy, The Enslaved, is already inside waiting for an opponent. The first player to post something inside, to claim, the thread will fight The Enslaved. These battles are limited to one versus one. [Champion versus Enslaved.]
Request: These are threads where a Champion is requesting a challenge. The first RP mod to claim the thread will bring forth a random Enslaved to fight the Champion. The Enslaved chosen may be of any strength and can really prove a great challenge for any Champion. These battles are limited to one versus one. [Champion versus Enslaved.]
Spectating: These threads are for those who want to cheer on or comment on a Battle or Request thread. The thread title should be informative enough to tell who is fighting what, and the inside of the thread should have a link to the battle thread. The setting of this thread can vary depending on the creator.
Meeting: The only "social" thread. These are discussions that happen within, or even around, The Coliseum, and may be joined by any number of Champions. No battles will take place in these. Any escalated hostility towards one another will result in punishment from The Judge himself.
Event: These threads will be entirely unique and possibly rare. They can range from exclusive adventures to special condition battles. Event thread titles can be placed in front of most other thread titles to indicate that they are special. Ex: Event Battle.
The Judge and [character name]: These threads are where new Champions briefly meet with The Judge. Only the Champion in the title thread can post in these threads.
Click Here (http://www.mlvalley.com/forum/coliseum/3077-coliseum-codex-read-first.html#post41750) for instructions on battling.
General Rules and Roleplaying Etiquette:
1. Your Champion may only be in one location at a time. If your Champion is fighting a battle, he cannot be anywhere else. If your Champion is talking in a social thread, he should leave if he is joining a battle thread. This is a very important rule.
2. When in a social thread of any kind, do NOT "control" other characters. You control ONLY your own character. You cannot force another character to do something, act a certain way, and so on. If you have trouble doing this while interacting with other characters, just go "back" a step before the action. If you want to shake someone's hand, you reach your hand out and wait for them to accept it. The other person then reaches out and, since the first character requested it, shakes their hand. This also applies to anything you "start." You cannot force something else to "hit" another character, even if it's something as simple as water droplets. You send the water droplets OUT and the other character decides if they are hit or not.
3. It is highly recommended that you turn off your signature while posting in character. It can be rather distracting and isn't really needed for roleplaying. If making a quick reply, you can switch off your signature in the lower right. If you "go advanced" in a post, you can switch off your signature in one of the lower options below the message box.
4. Try to stay in character at all times. If you must say something out of character, use "OOC:". Usually surround it by brackets or parentheses, or even make it a dimmer color so it's less apparent. Again, try to stay in character at all time. There is a nifty little chatbox for something you may want to say, afterall.
[Everything you need to know regarding The Coliseum]
The Judge: The Codex is complete. Any additions will be minor.
Quick Information:
The Coliseum - The enormous enchanted arena where the ruler governs over all inside. Spectators surround a large field in the center where the battles take place. Underneath The Coliseum, there is an intricate dungeon of sorts where Champions prepare for battle and where The Enslaved are kept. The majority of the underground dungeon is a mystery.
The Judge - The current ruler of The Coliseum. He controls incredible abilities as he is the most powerful in The Coliseum. In The Coliseum, The Judge is basically a god. His true name is unknown and he has only been seen in his fully armored suit. He ruthlessly enforces all rules, which he himself creates. Despite this enforcement, The Judge is seen as a noble and righteous figure with a good relation with Champions.
Champion - The brave fighters who participate in The Coliseum. Champions are completely free to fight as they wish, but once they are in the arena, they are forced to kill their opponent. Champions fight against The Enslaved and all matches are watched over by The Judge himself.
Overseer - All Overseers are helpers to The Judge. They, like The Judge, also possess great powers and abilities, but are not as powerful as The Judge himself.
The Enslaved - The opponents of the Champions, The Enslaved are bound to The Coliseum and have to win the favor of The Judge to earn their freedom through battling. How The Enslaved are captured and imprisoned is largely a mystery. Many spectators believe The Enslaved to be mindless creatures, ruthless criminals, or some manner of evil beings.
Ability - A global name for any techniques, moves, powers, and so on that Champions use in battle.
Guaranteed Hit - A hit that will not fail to hit under normal circumstances. Abilities can possibly avoid a guaranteed hit.
Guaranteed Critical - Not to be confused with a hit. A guaranteed critical simply means that if you attack does hit, there is 100% chance that it will critical. Abilities can possibly negate this.
About The Coliseum:
The Coliseum is a place where fans come to watch fearsome battles to the death for entertainment, and where Champions fight to prove their might and gain amazing rewards. The Judge rules over The Coliseum and enforces all rules and standards. All opponents The Coliseum owns are known as The Enslaved and must truly fight for their freedom.
The Coliseum itself is enchanted by powerful magic that saps the power from all first time Champions who enter it. When the Champion leaves, all power will be restored. This power drain is in place so that all Champions must earn their might in The Coliseum justly, and all power earned in The Coliseum will remain, even if a Champion enters and leaves.
This power drain also applies to weapons and other equipment. Blades will become fragile and weak and even futuristic technology will malfunction. The Judge has the ability to fix weapons so they will function as normal, but he considers this something that must be earned through battle.
The Coliseum exists in its own pocket dimension. This means that there are many different methods for entering into it. Far off future technology has the capability to open a portal to The Coliseum, as does age old mystic magic. The fact that it's in its own dimension also means dimensional travel can lead to it. The endless amount of diverse and unique Champions that fight in The Coliseum are what makes it such an entertaining battle for spectators and such a challenge for Champions
The exact origins regarding The Coliseum are unknown. Legend tells that the current ruler over The Coliseum, The Judge, was once a Champion in ancient times. Through years of fighting, The Judge became powerful enough to overtake The Coliseum from the previous owner. The Judge himself has proclaimed that the previous ruler was unjust and forced others to fight to the death solely for his amusement. The Judge claims his purpose is to make sure The Coliseum is a fair and just place where warriors can fight freely and where spectators can find entertainment.
The Coliseum Layout
http://img717.imageshack.us/img717/5954/coliseumlayout.jpg
Arena - The Arena portion of The Coliseum is where all the fighting takes place. It is a huge circular field surrounded by immense walls. Although the arena is relatively barren, the ground mostly sandy or dirt-like, it can be changed at will by The Judge. Usually an environment change only occurs during special fights, otherwise the vast wasteland-like arena is used at all times. There is no seating around the walls or anything of the sort for spectators. Instead, spectating is viewed from a remote location, usually from many different time periods and dimensions, by the use of either futuristic technology or magic. This lets the spectator view the battle if he was standing there in person and free to move around without endangering his life. Spectators can not interfere with a battle at all.
Underground - Under the Arena portion of The Coliseum is the Underground. The Underground consists of many different rooms, hallways, and different floors. Champions are not restricted from going deeper but usually only keep to the top floor. The Underground is divided into three very distinct floors.
Top Floor - The layout of the top floor is similar to that of a castle or palace and is generally both well lit and clean. The top floor has many areas specifically for the Champions with the most popular of these places being the Tavern, where Champions can relax and find nourishment. Other notable places are the Training Room, which consists of many training machines and equipment used to practice fighting, and scattered underground plazas.
Middle Floor - The middle floor is where the many strange creatures that make up The Coliseum's staff both live and work. The surroundings on this floor are much poorer compared to that of the first floor. Much of the decorative stone that is found on the first floor is instead wood and weaker materials on the second floor. The only notable place for Champions on this floor is the large Hospital where serious injuries are treated.
Bottom Floor - The bottom floor is almost entirely made of rough stone and is dimly lit. Both Champions and Coliseum staff are rarely found on this floor. What this floor is used for is unknown to many.
Labyrinth - Even further underground is a Labyrinth where it is assumed The Enslaved, the many different creatures who are pitted against the Champions, are kept. It is similar in appearance to the bottom floor of the Underground but has many twisted and dark tunnels that make it extremely easy to get lost. Champions are forbidden from entering the Labyrinth.
How to become a Champion:
Create a character thread in this (http://www.mlvalley.com/forum/champions/) section, with the title as your character's name, and post your Coliseum Sheet [located further down] inside.
[Note: Please copy and paste the Base Coliseum Sheet, not the explanations.]
When a mod pastes a copy of your Coliseum Sheet below your post, that is when it is approved. (This is so that only mods will be able to make stat/ability/ect changes.)
Once your Coliseum Sheet has been approved, you are a Champion and may participate in The Coliseum.
Important: After your character sheet is approved, The Judge, or one of his "helpers" the Overseer's, will make a thread in the Coliseum section wanting to talk to you briefly about a few things. Be sure to show up. The thread will either be titled "The Judge and [characters name]" or "[Overseer's name] and [characters name]". Tip: Just look for a thread that has your name it in. Please do not post in other players meeting threads.
Coliseum Sheet information:
-All stats start at 0.
-Stats cannot be given a negative base value. [ex: luck: -5]
-You have 35 points to distribute among your stats.
-You may only choose 2 abilities to use.
-For now, you may only choose abilities from this (http://www.mlvalley.com/forum/coliseum/3077-beta-coliseum-codex.html#post33836) section.
[note: copy and paste the full description for abilities, not just the name, into the coliseum sheet]
-You can ONLY use your own body and selected abilities when first starting out. You can earn both weapons and unique abilities through battling.
Basic stat numbers outline:
11+: Superhuman ability. Going beyond normal human capabilities.
10: Peak human condition. Expertly trained for many years.
5: Average healthy human ability.
0: Far below average human ability. Many problems and complications.
Base Coliseum Sheet:
Coliseum Character Sheet
----------------------------------
Name: [The name of your character. Can be full, nickname, ect.]
Age: [The age of your character. Can be "???" if desired.]
Date of Birth:
Race: [Usually human. If not, put a short description of the race.]
Appearance: [Rather important. Feel free to use pictures as examples. Overall, try and be specific and have detail.]
History: [The history of your character. Slightly important, try at the very least to have an outline but feel free to go into detail.]
[b]Stat Points
--------------
Strength: 0
Endurance: 0
Dexterity: 0
Wisdom: 0
Cunning: 0
Willpower: 0
Spirit: 0
Luck: 0
Abilities
------------
1.
2.
Coliseum Sheet Stat Explanations:
Strength
[Physical strength of your character.]
[Example 1: A strong character would be able to lift large and heavy objects.]
[Example 2: A weak character will be unable to deliver hard hits.]
Endurance
[Physical durability of your character.]
[Example 1: A character with high endurance is more resilient and has an easier time blocking attacks.]
[Example2 : A character with low endurance will be in pain more often and won't be able to take a hit well.]
Dexterity
[Physical speed and preciseness of your character.]
[Example 1: A fast character would have a much easier time dodging attacks, while also able to aim and strike very accurately.]
[Example 2: A slow character will find himself having trouble keeping up with enemies and will find it very difficult to avoid any type of attack.]
Wisdom
[How much knowledge your character has.]
[Example 1: A character with high wisdom will be given tips related to their situation. Tip example follows.
Wisdom Tip: This creature is known to be weak to fire and highly resistant to blunt attacks.]
[Example 2: A character with low wisdom will find themselves lacking even common sense at times. They will very rarely receive wisdom tips.]
Cunning
[How well your character can pick out opportunities and weaknesses.]
[Example 1: A very cunning character will find himself given tips regarding his enemies weak points. Tip example follows.
Cunning Tip: [during battle]The enemy is recovering very slowly from his last attack. Striking now would cause some serious damage.]
[Example 2: A character lacking cunning will have a hard time attacking at all, as they won't have a sense of when to time their attacks.]
Willpower
[How well your character can focus and how disciplined he is. Can push beyond their threshold.]
[Detail: Willpower is not supernatural, but rather represents the precise focus and ability to perform actions which are normally impossible.]
[Example 1: A character with high willpower may be able to out-muscle a stronger opponent through sheer force of will.]
[Example 2: A character with low willpower will be unable to "push himself" at all and will find himself having a difficult time performing harder actions.]
Spirit
[How much "inner energy" a character has. Can temporarily push far beyond their threshold, but only during times of crisis.]
[Detail: A character with high spirit has many "supernatural" opportunities, when properly triggered. Very likely during intense emotions and near-death situations.]
[Example 1: Using the same example as Willpower - A character with great spirit would literally gain the extra strength through supernatural means. The character would have to be in a dire situation, or overcome by intense emotion.]
[Example 2: A character with little spirit will have nothing to gain from emotional outbreaks and coming closer to death will only further weaken the character.]
Luck
[Chance that things will become more favorable for the character.]
[Note: Zero luck is no luck at all. Negative luck is bad luck.]
[Special Detail: Luck is the only stat that directly affects opponents. Two lucky opponents will have their luck cancel out, but a no luck opponent facing a lucky opponent will be effected. Negative, or bad luck, is akin to giving points of luck to your opponent.]
[Example 1: A very lucky character may find that his opponent has slipped up, or he may even completely evade an attack by pure luck.]
[Example 2: A character with no luck will not find himself unfortunate, but unlucky things are likely to happen if he faces a lucky opponent.]
Thread Rules and Information:
There are several different kinds of threads that everyone must be aware of. The follow list specifies the meaning of each thread title:
Players are able to create the following threads: Meeting, Spectating.
Battle: These are threads where a predetermined enemy, The Enslaved, is already inside waiting for an opponent. The first player to post something inside, to claim, the thread will fight The Enslaved. These battles are limited to one versus one. [Champion versus Enslaved.]
Request: These are threads where a Champion is requesting a challenge. The first RP mod to claim the thread will bring forth a random Enslaved to fight the Champion. The Enslaved chosen may be of any strength and can really prove a great challenge for any Champion. These battles are limited to one versus one. [Champion versus Enslaved.]
Spectating: These threads are for those who want to cheer on or comment on a Battle or Request thread. The thread title should be informative enough to tell who is fighting what, and the inside of the thread should have a link to the battle thread. The setting of this thread can vary depending on the creator.
Meeting: The only "social" thread. These are discussions that happen within, or even around, The Coliseum, and may be joined by any number of Champions. No battles will take place in these. Any escalated hostility towards one another will result in punishment from The Judge himself.
Event: These threads will be entirely unique and possibly rare. They can range from exclusive adventures to special condition battles. Event thread titles can be placed in front of most other thread titles to indicate that they are special. Ex: Event Battle.
The Judge and [character name]: These threads are where new Champions briefly meet with The Judge. Only the Champion in the title thread can post in these threads.
Click Here (http://www.mlvalley.com/forum/coliseum/3077-coliseum-codex-read-first.html#post41750) for instructions on battling.
General Rules and Roleplaying Etiquette:
1. Your Champion may only be in one location at a time. If your Champion is fighting a battle, he cannot be anywhere else. If your Champion is talking in a social thread, he should leave if he is joining a battle thread. This is a very important rule.
2. When in a social thread of any kind, do NOT "control" other characters. You control ONLY your own character. You cannot force another character to do something, act a certain way, and so on. If you have trouble doing this while interacting with other characters, just go "back" a step before the action. If you want to shake someone's hand, you reach your hand out and wait for them to accept it. The other person then reaches out and, since the first character requested it, shakes their hand. This also applies to anything you "start." You cannot force something else to "hit" another character, even if it's something as simple as water droplets. You send the water droplets OUT and the other character decides if they are hit or not.
3. It is highly recommended that you turn off your signature while posting in character. It can be rather distracting and isn't really needed for roleplaying. If making a quick reply, you can switch off your signature in the lower right. If you "go advanced" in a post, you can switch off your signature in one of the lower options below the message box.
4. Try to stay in character at all times. If you must say something out of character, use "OOC:". Usually surround it by brackets or parentheses, or even make it a dimmer color so it's less apparent. Again, try to stay in character at all time. There is a nifty little chatbox for something you may want to say, afterall.