Kejii
April 24th, 2011, 03:30 AM
http://mlvalley.com/IMG/street.PNG
My favorite scroll. :D
+Decent damge
+Decent knockback
+Punch combo is delayable (slightly)
+Simple to use
-Slow kick combo
-Lack of juggle ability (unless catch juggling)
-Horrible recovery on the last punch of the PPP
Base Damages:
*These damages are based on the training dummy.
http://mlvalley.com/images/punch.gifhttp://mlvalley.com/images/punch.gifhttp://mlvalley.com/images/punch.gif
54+115+130 = 299
http://mlvalley.com/images/punch.gifhttp://mlvalley.com/images/kick.gif
54+151 = 205
http://mlvalley.com/images/kick.gifhttp://mlvalley.com/images/kick.gif
115+121 = 236
Recommended Exo:
http://mlvalley.com/IMG/ironfist.PNG
This thing... packs a ton of power. Super slow, but POWERFUL.
The PPPP combo (not sure since I don't have this anymore) deals by itself nearly 500 damage. The trick is when to use the specials. This is NOT good (SP-wise) for a striker class, but a more SP oriented class. It also changes your PPP combo.
Why use it then, if it's slower and makes street seem useless? Simple. Punch once, stop, punch again. Almost all the time, I've caught defensive players into an unblockable punch combo. It hurts them... a lot. Not to mention that it's also a great support item, with an iron ball that can crash down through risky and cove fighters on the upper level. Play smarter AND harder :D
http://mlvalley.com/IMG/invinciblefist.PNG
I've posted this with Avenger, but I really love this exo. It has a ground hit, it's fast, takes little SP, it's pretty nice. That's really all that needs to be said.
Recommended Class:
http://images1.wikia.nocookie.net/__cb20090322225858/rumblefighter/images/8/85/SoulFighter1.gifhttp://images2.wikia.nocookie.net/__cb20090322225339/rumblefighter/images/e/e3/RF_Striker1.gif
(Due to the lack of Shaman images, I'd like to request a GIF image if anyone has one of the Shaman class)
Soul Fighter
Shaman
Striker
This scroll is very universal. Str stack and hope to just pummel down? The last two hits of the punch combo are very brutal, and it's only a three hit combo!
Soul fighter gets the top though for those who run and drift. It's actually scary to see street dish out that quick 3-hit flash and run again. The KK is great for knocking back quick, flash, and in a hurry as well.
Shaman gets the happy middle ground of both Soul and Striker.
Extra Notes:
-PK is useless? Nonsense! The first punch is easy to aim, along with the following kick. Then there's the block stun. What do you do? Throw them, guard, counter, or run. Give it a shot :D
-KK doesn't juggle, but it is still stronger than Avenger's KK. The points DO add up.
-PPP has slight delays, and be careful on the last punch. It's got bad recovery. Try just using PP, if the second is guarded, don't bother finishing it.
Credits:
-MLValley for images and icons :D
Images and text will be updated within the few hours.
My favorite scroll. :D
+Decent damge
+Decent knockback
+Punch combo is delayable (slightly)
+Simple to use
-Slow kick combo
-Lack of juggle ability (unless catch juggling)
-Horrible recovery on the last punch of the PPP
Base Damages:
*These damages are based on the training dummy.
http://mlvalley.com/images/punch.gifhttp://mlvalley.com/images/punch.gifhttp://mlvalley.com/images/punch.gif
54+115+130 = 299
http://mlvalley.com/images/punch.gifhttp://mlvalley.com/images/kick.gif
54+151 = 205
http://mlvalley.com/images/kick.gifhttp://mlvalley.com/images/kick.gif
115+121 = 236
Recommended Exo:
http://mlvalley.com/IMG/ironfist.PNG
This thing... packs a ton of power. Super slow, but POWERFUL.
The PPPP combo (not sure since I don't have this anymore) deals by itself nearly 500 damage. The trick is when to use the specials. This is NOT good (SP-wise) for a striker class, but a more SP oriented class. It also changes your PPP combo.
Why use it then, if it's slower and makes street seem useless? Simple. Punch once, stop, punch again. Almost all the time, I've caught defensive players into an unblockable punch combo. It hurts them... a lot. Not to mention that it's also a great support item, with an iron ball that can crash down through risky and cove fighters on the upper level. Play smarter AND harder :D
http://mlvalley.com/IMG/invinciblefist.PNG
I've posted this with Avenger, but I really love this exo. It has a ground hit, it's fast, takes little SP, it's pretty nice. That's really all that needs to be said.
Recommended Class:
http://images1.wikia.nocookie.net/__cb20090322225858/rumblefighter/images/8/85/SoulFighter1.gifhttp://images2.wikia.nocookie.net/__cb20090322225339/rumblefighter/images/e/e3/RF_Striker1.gif
(Due to the lack of Shaman images, I'd like to request a GIF image if anyone has one of the Shaman class)
Soul Fighter
Shaman
Striker
This scroll is very universal. Str stack and hope to just pummel down? The last two hits of the punch combo are very brutal, and it's only a three hit combo!
Soul fighter gets the top though for those who run and drift. It's actually scary to see street dish out that quick 3-hit flash and run again. The KK is great for knocking back quick, flash, and in a hurry as well.
Shaman gets the happy middle ground of both Soul and Striker.
Extra Notes:
-PK is useless? Nonsense! The first punch is easy to aim, along with the following kick. Then there's the block stun. What do you do? Throw them, guard, counter, or run. Give it a shot :D
-KK doesn't juggle, but it is still stronger than Avenger's KK. The points DO add up.
-PPP has slight delays, and be careful on the last punch. It's got bad recovery. Try just using PP, if the second is guarded, don't bother finishing it.
Credits:
-MLValley for images and icons :D
Images and text will be updated within the few hours.